Version: |
2.0.1 |
Description: |
Operates identical to VCSetCurrentEntityPoint except allows a complete array to be passed instead of individual points. |
Declaration: |
|
C/C++ |
extern "C" void WINAPI VCSetCurrentEntityPoints(short* iError, Point2D* p2dArray, short iPointCount); |
Delphi |
procedure VCSetCurrentEntityPoints(var iError: Smallint; var p2dArray: Point2D; iPointCount: Smallint); stdcall; |
ActiveX/COM |
Sub SetCurrentEntityPoints(ByVal VCPoint2D_Array As Variant) |
Parameters: |
p2dArray - the array of Point2D
for placement points |
Notes: |
By passing an array of points, an application can speed the generation of large continuous entities. For example, a COGO contour line which may require hundreds of points to define the contour. VCSetCurrentEntityPoint can be used to set individual points one at a time or VCSetCurrentEntityPoints can be used to pass the entire list of points directly into the routine. This will provide a significant performance increase for large continuous entities. |
See Also: |
VCSetCurrentEntityPoint, VCAddContinuousBezierEntity, VCAddContinuousLineEntity, VCGetCurrentEntityPoint |