VCGetSymExplode
VCSetSymExplode


Version:

1.2

Description:

Returns the option for layer control when exploding a symbol.

Declaration:

 

C/C++

extern "C" short WINAPI VCGetSymExplode(short* iError);
extern "C" void WINAPI VCSetSymExplode(short* iError, short iEx);

Delphi

function VCGetSymExplode(var iError: Smallint):Smallint; stdcall;
procedure VCSetSymExplode(var iError: Smallint; iEx: Smallint); stdcall;

ActiveX/COM

Function GetSymExplode() As Integer
Sub SetSymExplode(ByVal i As Integer)

Parameters:

iEx - index for placement of symbol entities
0 - Individual Layer
1 - Placement Layer
2 - Current Layer

Notes:

When a symbol is exploded, three options are available for placing the resulting entities. Placement Layer - all objects that make up exploded symbols are placed on the same layer in the drawing as the symbol. Current Layer - all objects that make up exploded symbols are assigned to the layer that is current when the symbol is exploded. Individual Layers - each object within exploded symbols revert to the layer that was current when the object was drawn, prior to creation of the symbol.

See Also:

VCGetSymName, VCGetSymbolName, VCGetSymScale, VCGetSymRot