Version: |
1.2 |
Description: |
Returns the option for layer control when exploding a symbol. |
Declaration: |
|
C/C++ |
extern "C"
short WINAPI VCGetSymExplode(short* iError); |
Delphi |
function VCGetSymExplode(var
iError: Smallint):Smallint; stdcall; |
ActiveX/COM |
Function GetSymExplode() As Integer |
Parameters: |
iEx - index for placement of
symbol entities |
Notes: |
When a symbol is exploded, three options are available for placing the resulting entities. Placement Layer - all objects that make up exploded symbols are placed on the same layer in the drawing as the symbol. Current Layer - all objects that make up exploded symbols are assigned to the layer that is current when the symbol is exploded. Individual Layers - each object within exploded symbols revert to the layer that was current when the object was drawn, prior to creation of the symbol. |
See Also: |