VCGetCurrentEntityPoint3D


Version:

1.2

Description:

Returns the specified point on a 3D entity.

Declaration:

 

C/C++

extern "C" void WINAPI VCGetCurrentEntityPoint3D(short* iError, short iIndex, Point3D* dpRet);

Delphi

procedure VCGetCurrentEntityPoint3D(var iError: Smallint; iIndex: Smallint; var dpRet: Point3D); stdcall;

ActiveX/COM

Function GetCurrentEntityPoint3D(ByVal iIndex As Integer) As IVCPoint3D

Parameters:

iIndex - the index for the point to retrieve.
DpRet
- the returned 3D point.

Notes:

Any drawing entity is made up of construction points placed while constructing the entity or calculated from these placements. In order to retrieve any of these values from existing entities for use with any other constructions or external cataloging it may be necessary to use VCGetCurrentEntityPoint in order to retrieve this information. The current entity is set with VCSetCurrentEntity, VCFirstEntity, VCNextEntity, or VCLastEntity.

See Also:

VCAddLine3D, VCAddPoint3D, VCChangeView3D, VCFirstEntity, VCGetCurrentEntityPoint, VCGetCurrentEntityPointCount, VCLastEntity, VCNextEntity, VCSetCurrentEntity, VCSet3DDisplay, VCSet3DQShadeOptions