Version: |
1.2 |
Description: |
Returns the specified point on a 3D entity. |
Declaration: |
|
C/C++ |
extern "C" void WINAPI VCGetCurrentEntityPoint3D(short* iError, short iIndex, Point3D* dpRet); |
Delphi |
procedure VCGetCurrentEntityPoint3D(var iError: Smallint; iIndex: Smallint; var dpRet: Point3D); stdcall; |
ActiveX/COM |
Function GetCurrentEntityPoint3D(ByVal iIndex As Integer) As IVCPoint3D |
Parameters: |
iIndex - the index for the
point to retrieve. |
Notes: |
Any drawing entity is made up of construction points placed while constructing the entity or calculated from these placements. In order to retrieve any of these values from existing entities for use with any other constructions or external cataloging it may be necessary to use VCGetCurrentEntityPoint in order to retrieve this information. The current entity is set with VCSetCurrentEntity, VCFirstEntity, VCNextEntity, or VCLastEntity. |
See Also: |
VCAddLine3D, VCAddPoint3D, VCChangeView3D, VCFirstEntity, VCGetCurrentEntityPoint, VCGetCurrentEntityPointCount, VCLastEntity, VCNextEntity, VCSetCurrentEntity, VCSet3DDisplay, VCSet3DQShadeOptions |