Version: |
1.2 |
Description: |
Returns the normal vector to the current 3D entity. |
Declaration: |
|
C/C++ |
extern "C" void WINAPI VCGetCurrentEntityNormal3D(short* iError, Point3D* nV); |
Delphi |
procedure VCGetCurrentEntityNormal3D(var iError: Smallint; var nV: Point3D); stdcall; |
ActiveX/COM |
Function GetCurrentEntityNormal3D() As IVCPoint3D |
Parameters: |
nV - the normal vector to the current entity. |
Notes: |
Many calculations based on 3D geometry require the use of the normal vector. The normal vector is a perpendicular to the 3D face and is represented by x, y and z coordinates that define the direction of the vector. |
See Also: |
VCChangeView3D, VCAddLine3D, VCAddPoint3D, VCSet3DDisplay, VCSet3DQShadeOptions |