Version: |
1.2 |
Description: |
Retrieves the layer name of the current entity. |
Declaration: |
|
C/C++ |
extern "C" short WINAPI VCGetCurrentEntityLayerName(short* iError, char* pName); |
Delphi |
function VCGetCurrentEntityLayerName(var iError: Smallint; pName: PAnsiChar):Smallint; stdcall; |
ActiveX/COM |
Function GetCurrentEntityLayerName() As String |
Parameters: |
pName - set by the subroutine to be the name of the layer containing the entity. |
Notes: |
The current entity is set with VCSetCurrentEntity, VCFirstEntity, VCNextEntity or VCLastEntity. This allows subsequent use of the VCGetCurrentEntity* functions. If the current entity's layer is named, then VCGetCurrentEntityLayerName will return that string. If not, then VCGetCurrentEntityLayerName will return a 1 for iError and VCGetCurrentEntityLayer can be used to retrieve the layer index number. |
See Also: |
VCGetCurrentEntityColor, VCGetCurrentEntityHandle, VCGetCurrentEntityKind, VCGetCurrentEntityLayer,VCGetCurrentEntityLineType, VCGetCurrentEntityLineWidth, VCGetCurrentEntityLineWidthValue, VCLastEntity, VCSetCurrentEntity |